3/19/2024 0 Comments Warcraft 3 texture modThis new shiny look is called metalness and it’s important these days in games that go for a realistic style. *Current Plate Armor of Warcraft III Reforged: Spoiler: Image links *Modern World of Warcraft Plate Armor: Warcraft III Reforged is the first time we’re seeing these new PBR-like textures and materials and it doesn’t feel like the same game. Plate armor and metals are toonish and matte with distinct hand-painted colors. Games like Warcraft III, WoW, and Heroes of the Storm don’t use metalness. This is the biggest disparity I have seen from the former War3 style. It looks like WC3R is using physically-based rendering to create a metalness look for the plate armor you see on the humans. My original post is below, opinions and all unchanged:Ī lot of people have mentioned an uncanny valley or just “not right” feeling about some of the new models and textures for Warcraft III Reforged and I’d like to offer my own observations. Heroes maybe too small (despite being realistically-sized, it feels weird.) Footmen shouldn’t look more heroic than knights or paladins. Some units need more team colors when viewed from certain angles. Nit-picky things: Peasants run in slow motion. I personally prefer the original and would love to see some options to get that back while also being able to enjoy the new models.Ĥ. The new user interface: Lots of people like it but just as many don’t. I think it makes the humans contrast too much with the other races.ģ. It’s meant to add realism, but it’s not required for WC3’s new “realistic” look. It’s relatively new especially in terms of Warcraft. What is it? It’s a B&W texture map used in PBR (Physically-Based Rendering) materials to tell a mesh to appear metallic. New models are great, but please keep the color and feel of the original.Ģ. Some here on the forums have demonstrated how easily this can be fixed by editing screenshots in Photoshop. It harms visual clarity and makes it harder to see team colors at a glance. Everything looks washed out and desaturated. It looks like someone turned up the gamma. What changes those are may differ from person to person, but I’ve decided to simplify my own list down to a few brief suggestions that I’ve been thinking about:ġ. And I think we can try and make the best of Blizzard’s new artistic approach with only a few changes. I know that for a lot of people, this isn’t the kind of remaster they wanted, but it’s the one we got. Just to clarify, I’m not opposed to updating graphics at all. Edited with my most recent and relevant thoughts on this topic:
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